Real Physics. Real Random. A Roulette Game with Gravity
This personal project started as a Blender experiment, then evolved into a fully interactive Unity game. I used Unity's physics system to simulate real gravity-based ball movement — so every outcome is truly random. Built the UI, game logic, sound, and art from scratch.
Create bets by "Left-Clicking" on the appropriate bet location.
You start with 200. Just easy game version to check if its playable.
Srandart rulles from casino roulette! Try to win! =)
Enjoy!


Comments
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I Love The Idea. Placing chips around 4 numbers does not work. In a normal roulette game, chips can be placed in the center of 4 numbers in a square shape. The game should have a settings section that allows us to play with as much money as we want. There should be an option to turn the music on and off. In addition to music, an ambient mode could be added. For example, many ambient sounds could be added, such as beach sounds, Wild West sounds, city sounds, and rain sounds. The background image should be changeable and selectable. I will also send you a zip file containing some asset files. If you use these, the game will be much better. I can help you in the process of developing this game. I can provide you with asset files and offer suggestions. I can also provide significant support in transforming your game into a publishable, downloadable, and purchasable game.
I lost all my cash from the first time. Yeah that works like a real casino